Orb Lanes

Hold the roads to your monument with an army you summon from cards. Your whole deck is in your hand from the first second, and nothing you spend is ever fully lost.

Play in your browser

Free, no install. About a 17 MB download. Best with a mouse.

How a battle goes

  1. Read the next wave

    The preview shows which lanes it will hit, what's coming, and how long you have.

  2. Field your army

    Play cards on points along the road you control. Push forward and more of the road opens up.

  3. Let them fight

    Units choose their own targets. You decide whether each one holds its ground or advances.

  4. Recall and redeploy

    Pull a healthy unit back and spend that power on the lane that's breaking.

Attacking is cheap. Standing still is what costs you.

When one of your units falls, half its cost drains back to you over the next few seconds. Recall it while it's still standing and you get most of it back.

Every card has a few charges that refill on their own, so there's never a turn where you're waiting on a lucky draw. The only question is where your power does the most good.

The current build: two stone lanes meeting at the monument, enemies marching down the left lane, the card bar along the bottom
The current build, running in a browser.

Where it is now

This is the first playable build: two lanes, six cards and eight waves, with placeholder shapes standing in for the units.

Next come power wells to fight over, orbs that unlock stronger cards, and a third lane. The art on this page shows where the look is headed.

Try the current build